Analysis of KB Kb-Merge
Analysis of KB Kb-Merge
37 Missing term definitions:
- CHEMICALS-COMMODITY mentioned in: Phosphates_And_Chemicals-Commodity {from saic-products-2}
- CLOTHING mentioned in: Garments-Commodity {from saic-products-2}
- CLOTHING_AND_FOOTWARE mentioned in: Clothing_And_Footware-Commodity {from saic-products-2}
- CLOTHING_AND_FOOTWEAR-COMMODITY mentioned in: Clothing_And_Footware-Commodity {from saic-products-2}
- CLOTHING_AND_SHOES mentioned in: Clothing_And_Footware-Commodity {from saic-products-2}
- CRUDE_OIL mentioned in: Crude_Petroleum-Commodity {from saic-products-2}
- CRUDE_OIL-COMMODITY mentioned in: Crude_Oil_And_Petroleum_Products-Commodity {from saic-products-2}
- CRUDE_OIL_AND_REFINED_PRODUCTS mentioned in: Crude_Oil_And_Refined_Petroleum_Products-Commodity {from saic-products-2}
- CRUDE_OIL_FOR_REFINING_AND_RE-EXPORT mentioned in: Crude_Petroleum-Commodity {from saic-products-2}
- CRUDE_PETROLEUM_AND_BYPRODUCTS mentioned in: Crude_Petroleum-Commodity {from saic-products-2}
- FABRICS mentioned in: Fabric-Commodity {from saic-products-2}
- FERROUS_AND_NONFERROUS_METALS-COMMODITY mentioned in: Metals-Commodity {from saic-products-2}
- FUEL mentioned in: Petroleum_Products_And_Fuel-Commodity {from saic-products-2}
- FUEL-COMMODITY mentioned in: Petroleum_Products_And_Fuel-Commodity {from saic-products-2}, Fuels_And_Lubricants-Commodity {from saic-products-2}, Fuel_And_Oil-Commodity {from saic-products-2}
- HIDES_AND_PELTS mentioned in: Hides_And_Skins-Commodity {from saic-products-2}
- LEATHER_GOODS-COMMODITY mentioned in: Leather_Products-Commodity {from saic-products-2}
- LEATHER_MANUFACTURES mentioned in: Leather_Products-Commodity {from saic-products-2}
- LUBRICANTS mentioned in: Petroleum_And_Lubricants-Commodity {from saic-products-2}
- METAL-PRODUCTS-COMMODITY mentioned in: Metals_And_Metal_Products-Commodity {from saic-products-2}
- METALLIC_ORES-COMMODITY mentioned in: Metals_And_Metallic_Ores-Commodity {from saic-products-2}
- METALS_AND_PRODUCTS mentioned in: Metals_And_Metal_Products-Commodity {from saic-products-2}
- OIL-COMMODITY mentioned in: Petroleum-Commodity {from saic-products-2}, Fuel_And_Oil-Commodity {from saic-products-2}
- OIL_PRODUCTS mentioned in: Petroleum-Commodity {from saic-products-2}
- PAPER-COMMODITY mentioned in: Paper_Products-Commodity {from saic-products-2}
- PETROLEUM_AND_PETROLEUM_PRODUCTS mentioned in: Petroleum-Commodity {from saic-products-2}
- PETROLEUM_PRODUCTS-COMMODITY mentioned in: Petroleum-Commodity {from saic-products-2}, Crude_Oil_And_Petroleum_Products-Commodity {from saic-products-2}, Petroleum_Products_And_Fuel-Commodity {from saic-products-2}
- PLYWOOD mentioned in: Plywood_And_Wood_Products-Commodity {from saic-products-2}
- RAW_COTTON mentioned in: Cotton-Commodity {from saic-products-2}
- REFINED_OIL_PRODUCTS mentioned in: Refined_Petroleum_Products-Commodity {from saic-products-2}
- TEXTILE mentioned in: Textiles-Commodity {from saic-products-2}
- TEXTILES_AND_APPAREL-COMMODITY mentioned in: Garments_And_Textiles-Commodity {from saic-products-2}
- TEXTILES_AND_CLOTHING-COMMODITY mentioned in: Garments_And_Textiles-Commodity {from saic-products-2}
- TEXTILES_AND_FOOTWEAR-COMMODITY mentioned in: Clothing_And_Footware-Commodity {from saic-products-2}
- TEXTILES_AND_TEXTILE_MATERIALS mentioned in: Textiles-Commodity {from saic-products-2}
- TEXTILE_YARN_AND_FABRICS mentioned in: Yarn_And_Fabric-Commodity {from saic-products-2}
- TIMBER-COMMODITY mentioned in: Lumber-Commodity {from saic-products-2}
- WORLD-FACT-BOOK-1995 mentioned in: Mining_Products-Commodity {from saic-products-2}, Manganese-Commodity {from saic-products-2}, Ferronickel-Commodity {from saic-products-2}, Cotton_And_Fabrics-Commodity {from saic-products-2}, Ferrous_Metals-Commodity {from saic-products-2}, Phosphates-Commodity {from saic-products-2}, Petroleum-Commodity {from saic-products-2}, Semiprecious-Metals-Commodity {from saic-products-2}, Bauxite-Commodity {from saic-products-2}, Rough_Diamonds-Commodity {from saic-products-2}, Fox_And_Mink_Pelts-Commodity {from saic-products-2}, Lumber-Commodity {from saic-products-2}, Crude_Petroleum-Commodity {from saic-products-2}, Wood-Commodity {from saic-products-2}, Ferrochrome-Commodity {from saic-products-2}, Hardwood-Commodity {from saic-products-2}, Rolled_Steel-Commodity {from saic-products-2}, Metals_And_Metallic_Ores-Commodity {from saic-products-2}, Hides-Commodity {from saic-products-2}, Refined_Silver-Commodity {from saic-products-2}, Handwoven_Carpets-Commodity {from saic-products-2}, Ferous-Materials-Commodity {from saic-products-2}, Precious-Metals-Commodity {from saic-products-2}, Logs-Commodity {from saic-products-2}, Crude_Oil_And_Refined_Petroleum_Products-Commodity {from saic-products-2}, Zinc-Commodity {from saic-products-2}, Live_Plants-Commodity {from saic-products-2}, Wood_Products-Commodity {from saic-products-2}, Cotton-Commodity {from saic-products-2}, Crude_Oil_And_Petroleum_Products-Commodity {from saic-products-2}, Living_Things-Commodity {from saic-products-2}, Plywood_And_Wood_Products-Commodity {from saic-products-2}, Garments-Commodity {from saic-products-2}, Silver-Commodity {from saic-products-2}, Steel-Commodity {from saic-products-2}, Pulp_And_Wood-Commodity {from saic-products-2}, Clothing_And_Other_Consumer_Goods-Commodity {from saic-products-2}, Cotton_Piece_Goods-Commodity {from saic-products-2}, Paper_And_Pulp-Commodity {from saic-products-2}, Refined-Metals-Commodity {from saic-products-2}, Nickel_Ore-Commodity {from saic-products-2}, Clothing_And_Footware-Commodity {from saic-products-2}, Gold-Commodity {from saic-products-2}, Cotton_Lint-Commodity {from saic-products-2}, Yarn-Commodity {from saic-products-2}, Wool_Yarn-Commodity {from saic-products-2}, Nickel_Metal-Commodity {from saic-products-2}, Metal-Ore-Commodity {from saic-products-2}, Wood_Pulp-Commodity {from saic-products-2}, Tin-Commodity {from saic-products-2}, Paper_Products-Commodity {from saic-products-2}, Metals_And_Metal_Products-Commodity {from saic-products-2}, Wood_And_Wood_Products-Commodity {from saic-products-2}, Leather_Products-Commodity {from saic-products-2}, Newsprint-Commodity {from saic-products-2}, Garments_And_Textiles-Commodity {from saic-products-2}, Wolframite-Commodity {from saic-products-2}, Petroleum_Products_And_Fuel-Commodity {from saic-products-2}, Uranium_Ore-Commodity {from saic-products-2}, Cassiterite-Commodity {from saic-products-2}, Textiles-Commodity {from saic-products-2}, Leather-Commodity {from saic-products-2}, Uranium-Commodity {from saic-products-2}, Wool-Commodity {from saic-products-2}, Fuels_And_Lubricants-Commodity {from saic-products-2}, Lead-Commodity {from saic-products-2}, Petroleum_And_Lubricants-Commodity {from saic-products-2}, Fabric-Commodity {from saic-products-2}, Tweeds-Commodity {from saic-products-2}, Tung_Oil-Commodity {from saic-products-2}, Cashmere-Commodity {from saic-products-2}, Lubricants-Commodity {from saic-products-2}, Copper_Ore-Commodity {from saic-products-2}, Karakul_Skins-Commodity {from saic-products-2}, Yarn_And_Fabric-Commodity {from saic-products-2}, Fuel_And_Oil-Commodity {from saic-products-2}, Skins-Commodity {from saic-products-2}, Mohair-Commodity {from saic-products-2}, Refined_Petroleum_Products-Commodity {from saic-products-2}, Tropical_Woods-Commodity {from saic-products-2}, Potash-Commodity {from saic-products-2}, Iron_Ore-Commodity {from saic-products-2}, Iron_And_Steel-Commodity {from saic-products-2}, Diatomite-Commodity {from saic-products-2}, Live_Animals-Commodity {from saic-products-2}, Nickel-Commodity {from saic-products-2}, Shoes-Commodity {from saic-products-2}, Plywood-Commodity {from saic-products-2}, Diamonds-Commodity {from saic-products-2}, Non-Ferrous-Metals-Commodity {from saic-products-2}, Forestry_Products-Commodity {from saic-products-2}, Footwear-Commodity {from saic-products-2}, Copper_And_Nickel-Commodity {from saic-products-2}, Cut_Diamonds-Commodity {from saic-products-2}, Metals-Commodity {from saic-products-2}, Phosphates_And_Chemicals-Commodity {from saic-products-2}, Copper-Commodity {from saic-products-2}, Carpets-Commodity {from saic-products-2}, Processed_Copper-Commodity {from saic-products-2}, Ferrosilicon-Commodity {from saic-products-2}, Cobalt-Commodity {from saic-products-2}, Hides_And_Skins-Commodity {from saic-products-2}, Teak-Commodity {from saic-products-2}
2 Class graph cycles:
- Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products} - superclasses with cycle:
- Missile$-In-Cyc-Products-13$ {from cyc-products}
Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products} - Missile$-In-Cyc-Products-13$ {from cyc-products} - superclasses with cycle:
- Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products}
Missile$-In-Cyc-Products-13$ {from cyc-products}
240 Missing doc strings:
6 Relations/functions missing type constraints:
- Made-Of {from saic-products-2}
- Missing one of {
:range, or (:nth-domain Made-Of 2 ?type)} - no type found
Missing one of {:domain, or (:nth-domain Made-Of 1 ?type)} - no type found - My-Source {from saic-products-2}
- Missing one of {
:range, or (:nth-domain My-Source 2 ?type)} - no type found
Missing one of {:domain, or (:nth-domain My-Source 1 ?type)} - no type found - Name-In-Cyc {from saic-products-2}
- Missing one of {
:domain, or (:nth-domain Name-In-Cyc 1 ?type)} - current type is :thing - Range-Of-Destruction {from saic-products-2, cyc-products}
- Missing one of {
:range, or (:nth-domain Range-Of-Destruction 2 ?type)} - no type found
Missing one of {:domain, or (:nth-domain Range-Of-Destruction 1 ?type)} - no type found - Weapon-Range {from saic-products-2}
- Missing one of {
:range, or (:nth-domain Weapon-Range 2 ?type)} - no type found
Missing one of {:domain, or (:nth-domain Weapon-Range 1 ?type)} - no type found - Wpn-Rng {from cyc-products}
- Missing one of {
:range, or (:nth-domain Wpn-Rng 2 ?type)} - no type found
Missing one of {:domain, or (:nth-domain Wpn-Rng 1 ?type)} - no type found
8 Trivial subclasses of :thing:
3 Augmented definitions:
- Modern-Naval-Ship {from cyc-products, saic-products-2} - augmented from HPKB-UPPER-LEVEL-KERNEL-LATEST
- Tank-Vehicle {from cyc-products, saic-products-2} - augmented from HPKB-UPPER-LEVEL-KERNEL-LATEST
- Warplane {from cyc-products, saic-products-2} - augmented from HPKB-UPPER-LEVEL-KERNEL-LATEST
131 Classes with redundant direct superclasses:
- Warplane {from cyc-products, saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Conventional-Weapon {from saic-products-2}
- Torpedo {from saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Projectile-Weapon {from saic-products-2}
- Tank-Vehicle {from cyc-products, saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Armored-Combat-Vehicle {from saic-products-2}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Armored-Combat-Vehicle {from saic-products-2}, Armored-Combat-Vehicle {from saic-products-2} because it is a superclass of Afv {from saic-products-2}, Transportation-Device-Vehicle {from cyc-products, saic-products-2} because it is a superclass of Armored-Combat-Vehicle {from saic-products-2}
- Small-Arms {from saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Conventional-Weapon {from saic-products-2}
- Oghab-Missile {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Ballistic-Missile {from saic-products-2}
- Molotov-Cocktail {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Bomb {from saic-products-2}
- Modern-Naval-Ship {from cyc-products, saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Conventional-Weapon {from saic-products-2}
- Missile {from saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Projectile-Weapon {from saic-products-2}
- Machine-Gun {from saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Conventional-Weapon {from saic-products-2}
- Ballistic-Missile {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Surface-To-Surface-Missile {from saic-products-2}
- Artillery-Shell {from saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Projectile-Weapon {from saic-products-2}
- Air-Defense-Gun {from saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Conventional-Weapon {from saic-products-2}
- Yarn-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Yarn_And_Fabric-Commodity {from saic-products-2}
- Wood_Pulp-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Pulp_And_Wood-Commodity {from saic-products-2}
- Wood-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Wood_And_Wood_Products-Commodity {from saic-products-2}
- Raw_Materials-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Commodity {from saic-products-2}
- Plywood-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Plywood_And_Wood_Products-Commodity {from saic-products-2}
- Plant-Products-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Commodity {from saic-products-2}
- Petroleum-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Petroleum_And_Lubricants-Commodity {from saic-products-2}
- Nickel-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Copper_And_Nickel-Commodity {from saic-products-2}
- Metals-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Metals_And_Metal_Products-Commodity {from saic-products-2}
- Manufactured-Goods-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Commodity {from saic-products-2}
- Manufactured-Consumer-Goods-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Manufactured-Goods-Commodity {from saic-products-2}
- Lumber-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Wood-Commodity {from saic-products-2}
- Lubricants-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Petroleum_And_Lubricants-Commodity {from saic-products-2}
- Intermediate_Goods-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Commodity {from saic-products-2}
- Hides_And_Skins-Commodity {from saic-products-2}, has redundant direct superclasses: Commodity {from saic-products-2} because it is a superclass of Intermediate_Goods-Commodity {from saic-products-2}
- Fuels_And_Lubricants-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Fuel_And_Oil-Commodity {from saic-products-2}
- Fuel_And_Oil-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Petroleum_Products_And_Fuel-Commodity {from saic-products-2}
- Fats_And_Oils-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Commodity {from saic-products-2}
- Fabric-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Cotton_And_Fabrics-Commodity {from saic-products-2}
- Crude_Oil_And_Refined_Petroleum_Products-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Crude_Oil_And_Petroleum_Products-Commodity {from saic-products-2}
- Cotton-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Cotton_And_Fabrics-Commodity {from saic-products-2}
- Copper-Commodity {from saic-products-2}, has redundant direct superclasses: Thing {from saic-products-2} because it is a superclass of Copper_And_Nickel-Commodity {from saic-products-2}
- Clothing_And_Other_Consumer_Goods-Commodity {from saic-products-2}, has redundant direct superclasses: Commodity {from saic-products-2} because it is a superclass of Manufactured-Consumer-Goods-Commodity {from saic-products-2}
- Carpets-Commodity {from saic-products-2}, has redundant direct superclasses: Manufactured-Consumer-Goods-Commodity {from saic-products-2} because it is a superclass of Textiles-Commodity {from saic-products-2}
- Nuclear-Guided-Missile-Cruiser {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Cruiser$-In-Cyc-Products-1$ {from cyc-products}
- Air-Cushion-Vehicle {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Landing-Craft {from cyc-products}
- Guided-Missile-Destroyer {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Destroyer {from cyc-products}
- Oil-Refinery {from cyc-products}, has redundant direct superclasses: Construction-Artifact {from cyc-products} because it is a superclass of Workplace {from cyc-products}
- Missile-Patrol-Vessel {from cyc-products}, has redundant direct superclasses: Military-Watercraft {from cyc-products} because it is a superclass of Patrol-Watercraft {from cyc-products}
- Anti-Mine-Explosives {from cyc-products}, has redundant direct superclasses: Military-Hardware {from cyc-products} because it is a superclass of Mine-Clearing-Equipment {from cyc-products}
- Tank-Landing-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Amphibious-Warfare-Ship {from cyc-products}
- Arsenal {from cyc-products}, has redundant direct superclasses: Construction-Artifact {from cyc-products} because it is a superclass of Military-Facility {from cyc-products}
- Explosive-Device {from cyc-products}, has redundant direct superclasses: Physical-Device {from cyc-products} because it is a superclass of Device-One-Time-Use {from cyc-products}
- Amphibious-Command-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Command-Ship {from cyc-products}
- Military-Watercraft {from cyc-products}, has redundant direct superclasses: Military-Hardware {from cyc-products} because it is a superclass of Platform-Military {from cyc-products}, Water-Transportation-Device {from cyc-products} because it is a superclass of Watercraft {from cyc-products}
- Fire-Fighting-Vehicle-Military {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Guided-Missile-Frigate {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Frigate$-In-Cyc-Products-6$ {from cyc-products}
- Electronic-Countermeasures-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Landing-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Amphibious-Warfare-Ship {from cyc-products}
- Amphibious-Assault-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Amphibious-Warfare-Ship {from cyc-products}
- Radar-Device {from cyc-products}, has redundant direct superclasses: Physical-Device {from cyc-products} because it is a superclass of Reconnaissance-Device {from cyc-products}
- Helicopter-Cruiser {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Cruiser$-In-Cyc-Products-1$ {from cyc-products}
- Destroyer-Tender {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Material-Support-Ship {from cyc-products}
- Landing-Craft-Personnel {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Landing-Craft {from cyc-products}
- Armored-Personnel-Carrier {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Armored-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Armored-Vehicle {from cyc-products}
- Light-Guided-Missile-Frigate {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Frigate$-In-Cyc-Products-6$ {from cyc-products}
- Dock-Landing-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Amphibious-Warfare-Ship {from cyc-products}
- Material-Landing-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Amphibious-Warfare-Ship {from cyc-products}
- Mine-Layer-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Mine-Warfare-Ship {from cyc-products}
- Landing-Craft-Utility {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Landing-Craft {from cyc-products}
- Gun-Cruiser {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Cruiser$-In-Cyc-Products-1$ {from cyc-products}
- Salvage-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Fleet-Support-Ship {from cyc-products}
- Decontamination-Truck {from cyc-products}, has redundant direct superclasses: Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Ballistic-Missile-Css2 {from cyc-products}, has redundant direct superclasses: Ballistic-Missile$-In-Cyc-Products-5$ {from cyc-products} because it is a superclass of Ballistic-Missile-Intermediate-Range {from cyc-products}
- Minehunter-Coastal {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Mine-Countermeasures-Vessel {from cyc-products}
- Heavy-Armored-Combat-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Armored-Vehicle {from cyc-products}
- Bomber-Plane {from cyc-products}, has redundant direct superclasses: Airplane {from cyc-products, saic-products-2} because it is a superclass of Warplane {from cyc-products, saic-products-2}
- Anti-Ship-Cruise-Missile {from cyc-products}, has redundant direct superclasses: Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products} because it is a superclass of Anti-Ship-Missile {from cyc-products}
- Light-Aircraft-Carrier {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Aircraft-Carrier$-In-Cyc-Products-8$ {from cyc-products}
- Submarine-Tender {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Material-Support-Ship {from cyc-products}
- Infantry-Landing-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Landing-Ship {from cyc-products}
- Computer {from cyc-products}, has redundant direct superclasses: Electronic-Device {from cyc-products} because it is a superclass of Computer-Hardware-Item {from cyc-products}
- Light-Frigate {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Frigate$-In-Cyc-Products-6$ {from cyc-products}
- Missile$-In-Cyc-Products-13$ {from cyc-products}, has redundant direct superclasses: Projectile-Weapon$-In-Cyc-Products-14$ {from cyc-products} because it is a superclass of Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products}, Unmanned-Aircraft {from cyc-products} because it is a superclass of Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products}, Military-Weapon {from cyc-products} because it is a superclass of Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products}, Air-Transportation-Device {from cyc-products} because it is a superclass of Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products}
- Communication-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Computer-Virus {from cyc-products}, has redundant direct superclasses: Computer-Program {from cyc-products} because it is a superclass of Malicious-Computer-Program {from cyc-products}
- Minesweeper-Ocean {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Mine-Countermeasures-Vessel {from cyc-products}
- Combat-Store-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Underway-Replenishment-Ship {from cyc-products}
- Electronic-Box-Bodied-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Minesweeper-Coastal {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Mine-Countermeasures-Vessel {from cyc-products}
- Cruise-Missile$-In-Cyc-Products-2$ {from cyc-products}, has redundant direct superclasses: Midcourse-Guided-Projectile {from cyc-products} because it is a superclass of Missile$-In-Cyc-Products-13$ {from cyc-products}
- Patrol-Boat-River {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Patrol-Watercraft {from cyc-products}
- Battle-Cruiser {from cyc-products}, has redundant direct superclasses: Weapon-System {from cyc-products} because it is a superclass of Cruiser$-In-Cyc-Products-1$ {from cyc-products}, Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Cruiser$-In-Cyc-Products-1$ {from cyc-products}
- Intelligent-Computer-Program {from cyc-products}, has redundant direct superclasses: Computer-Program {from cyc-products} because it is a superclass of Artificial-Intelligence-Program {from cyc-products}
- Light-Cruiser {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Cruiser$-In-Cyc-Products-1$ {from cyc-products}
- Armored-Recovery-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Tracked-Vehicle {from cyc-products}
- Armored-C2recon-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Land-Platform {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Radiosonde {from cyc-products}, has redundant direct superclasses: Physical-Device {from cyc-products} because it is a superclass of Container-Product {from cyc-products}
- Oiler {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Underway-Replenishment-Ship {from cyc-products}
- Maintenance-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Landing-Craft {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Amphibious-Warfare-Ship {from cyc-products}
- Fast-Combat-Store-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Underway-Replenishment-Ship {from cyc-products}
- Converted-Command-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Command-Ship {from cyc-products}
- Amphibious-Transport-Dock {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Amphibious-Warfare-Ship {from cyc-products}
- Raid-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Attack-Aircraft-Carrier {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Aircraft-Carrier$-In-Cyc-Products-8$ {from cyc-products}
- Special-Purpose-Vehicle {from cyc-products}, has redundant direct superclasses: Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Military-Land-Platform {from cyc-products}
- Mechanized-Landing-Craft {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Landing-Craft {from cyc-products}
- Helicopter-Carrier {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Aircraft-Carrier$-In-Cyc-Products-8$ {from cyc-products}
- Petroleum-Product {from cyc-products}, has redundant direct superclasses: Tangible-Product {from cyc-products} because it is a superclass of Hydrocarbon {from cyc-products}
- Medium-Endurance-Cutter {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Cutter {from cyc-products}
- Ammunition-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Underway-Replenishment-Ship {from cyc-products}
- Edible-Fruit {from cyc-products}, has redundant direct superclasses: Edible-Stuff {from cyc-products} because it is a superclass of Food {from cyc-products}
- Petroleum-Crude-Oil {from cyc-products}, has redundant direct superclasses: Product {from cyc-products, saic-products-2} because it is a superclass of Petroleum-Product {from cyc-products}
- Repair-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Fleet-Support-Ship {from cyc-products}
- Fast-Frigate {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Frigate$-In-Cyc-Products-6$ {from cyc-products}
- Terminal-Transfer-Point {from cyc-products}, has redundant direct superclasses: Construction-Artifact {from cyc-products} because it is a superclass of Transport-Facility {from cyc-products}
- Coastal-Patrol-Craft {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Patrol-Watercraft {from cyc-products}
- Carpet {from cyc-products}, has redundant direct superclasses: Solid-Tangible-Product {from cyc-products} because it is a superclass of Textile-Product {from cyc-products}
- Fighter-Plane {from cyc-products}, has redundant direct superclasses: Airplane {from cyc-products, saic-products-2} because it is a superclass of Warplane {from cyc-products, saic-products-2}
- Guided-Missile-Cruiser {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Cruiser$-In-Cyc-Products-1$ {from cyc-products}
- Mine-Countermeasures-Vessel {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Mine-Warfare-Ship {from cyc-products}
- Sonar-Device {from cyc-products}, has redundant direct superclasses: Physical-Device {from cyc-products} because it is a superclass of Reconnaissance-Device {from cyc-products}
- Surface-To-Surface-Missile$-In-Cyc-Products-24$ {from cyc-products}, has redundant direct superclasses: Missile$-In-Cyc-Products-13$ {from cyc-products} because it is a superclass of Ballistic-Missile$-In-Cyc-Products-5$ {from cyc-products}
- Fast-Attack-Craft {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Patrol-Watercraft {from cyc-products}
- Fuel-Tank-Truck {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Replenishment-Oiler {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Underway-Replenishment-Ship {from cyc-products}
- Nuclear-Aircraft-Carrier {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Aircraft-Carrier$-In-Cyc-Products-8$ {from cyc-products}
- Over-Snow-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Armored-Fighting-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Armored-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Armored-Vehicle {from cyc-products}
- Landing-Craft-Air-Cushioned {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Landing-Craft {from cyc-products}
- Electronic-Equipment-Vehicle {from cyc-products}, has redundant direct superclasses: Military-Vehicle {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Patrol-Boat {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Patrol-Watercraft {from cyc-products}
- Amphibious-Cargo-Ship {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Amphibious-Warfare-Ship {from cyc-products}
- High-Endurance-Cutter {from cyc-products}, has redundant direct superclasses: Modern-Naval-Ship {from cyc-products, saic-products-2} because it is a superclass of Cutter {from cyc-products}
- Military-Spacecraft {from cyc-products}, has redundant direct superclasses: Military-Hardware {from cyc-products} because it is a superclass of Platform-Military {from cyc-products}
- Armored-Recon-Carrier {from cyc-products}, has redundant direct superclasses: Military-Land-Platform {from cyc-products} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}, Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Special-Purpose-Vehicle {from cyc-products}
- Armored-Combat-Vehicle {from saic-products-2}, has redundant direct superclasses: Land-Transportation-Device {from cyc-products, saic-products-2} because it is a superclass of Armored-Vehicle {from cyc-products}, Weapon {from saic-products-2} because it is a superclass of Conventional-Weapon {from saic-products-2}
- Nuclear-Weapon {from cyc-products, saic-products-2}, has redundant direct superclasses: Weapon {from saic-products-2} because it is a superclass of Weapon-Of-Mass-Destruction {from cyc-products, saic-products-2}
9 Instances with redundant direct types:
- Biological-Weapon$-In-Cyc-Products-22$ {from saic-products-2, cyc-products}, has redundant direct types: Ontolingua-User::Set-Or-Collection {from saic-products-2} because it is a superclass of Existing-Object-Type {from saic-products-2}
- Wpn-Rng {from cyc-products}, has redundant direct types: Relation {from saic-products-2} because it is a superclass of Binary-Relation {from saic-products-2}
- Weapon-Of-Mass-Destruction {from cyc-products, saic-products-2}, has redundant direct types: Ontolingua-User::Set-Or-Collection {from saic-products-2} because it is a superclass of Existing-Object-Type {from saic-products-2}
- Chemical-Weapon {from cyc-products, saic-products-2}, has redundant direct types: Ontolingua-User::Set-Or-Collection {from saic-products-2} because it is a superclass of Existing-Object-Type {from saic-products-2}
- Molotov-Cocktail {from saic-products-2}, has redundant direct types: Ontolingua-User::Set-Or-Collection {from saic-products-2} because it is a superclass of Existing-Object-Type {from saic-products-2}
- Warplane {from cyc-products, saic-products-2}, has redundant direct types: Thing {from saic-products-2} because it is a superclass of Product-Type {from saic-products-2}, Ontolingua-User::Set-Or-Collection {from saic-products-2} because it is a superclass of Product-Type {from saic-products-2}
- Tank-Vehicle {from cyc-products, saic-products-2}, has redundant direct types: Thing {from saic-products-2} because it is a superclass of Product-Type {from saic-products-2}, Ontolingua-User::Set-Or-Collection {from saic-products-2} because it is a superclass of Product-Type {from saic-products-2}
- Weapon-Range {from saic-products-2}, has redundant direct types: Relation {from saic-products-2} because it is a superclass of Binary-Relation {from saic-products-2}
- Commodity {from saic-products-2}, has redundant direct types: Ontolingua-User::Set-Or-Collection {from saic-products-2} because it is a superclass of Product-Type {from saic-products-2}
Classes with potential slot-value/value-type clashes:
- Yarn_And_Fabric-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Textile_Yarn_And_Fabrics not known to be Relation {from saic-products-2}
- Textiles-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Textile not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Textiles_And_Textile_Materials not known to be Relation {from saic-products-2}
- Refined_Petroleum_Products-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Refined_Oil_Products not known to be Relation {from saic-products-2}
- Petroleum-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Oil_Products not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Petroleum_Products-Commodity not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Oil-Commodity not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Petroleum_And_Petroleum_Products not known to be Relation {from saic-products-2}
- Paper_Products-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Paper-Commodity not known to be Relation {from saic-products-2}
- Metals_And_Metal_Products-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Metals_And_Products not known to be Relation {from saic-products-2}
- Metals-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Ferrous_And_Nonferrous_Metals-Commodity not known to be Relation {from saic-products-2}
- Lumber-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Timber-Commodity not known to be Relation {from saic-products-2}
- Leather_Products-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Leather_Manufactures not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Leather_Goods-Commodity not known to be Relation {from saic-products-2}
- Hides_And_Skins-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Hides_And_Pelts not known to be Relation {from saic-products-2}
- Garments_And_Textiles-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Textiles_And_Apparel-Commodity not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Textiles_And_Clothing-Commodity not known to be Relation {from saic-products-2}
- Garments-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Clothing not known to be Relation {from saic-products-2}
- Fabric-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Fabrics not known to be Relation {from saic-products-2}
- Crude_Petroleum-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Crude_Oil_For_Refining_And_Re-Export not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Crude_Oil not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Crude_Petroleum_And_Byproducts not known to be Relation {from saic-products-2}
- Crude_Oil_And_Refined_Petroleum_Products-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Crude_Oil_And_Refined_Products not known to be Relation {from saic-products-2}
- Clothing_And_Footware-Commodity {from saic-products-2}, questionable slot values:
Alias {from saic-products-2} = Clothing_And_Footware not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Textiles_And_Footwear-Commodity not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Clothing_And_Footwear-Commodity not known to be Relation {from saic-products-2}, Alias {from saic-products-2} = Clothing_And_Shoes not known to be Relation {from saic-products-2}
Analysis of slot/facet/value compatibility:
Warnings for Ontolingua-User::Set-Or-Collection Yarn_And_Fabric-Commodity {from saic-products-2}
- Problem with own Slot Alias {from saic-products-2}: Value: Textile_Yarn_And_Fabrics should match value-type constraint Relation
697 word fragments in terms in the KB:
| Rank | Substring | Overall frequency | At least 2 KBs | cyc-products | saic-products-2 | | 0 | COMMODITY | 111 | 0 | 1 |
110 |
| 1 | MISSILE | 92 | 0 | 59 |
33 |
| 2 | VEHICLE | 51 | 1 | 50 |
2 |
| 3 | WEAPON | 49 | 4 | 21 |
32 |
| 4 | MILITARY | 43 | 0 | 43 |
0 |
| 5 | PRODUCTS | 34 | 1 | 21 |
14 |
| 6 | IN | 28 | 1 | 27 |
2 |
| 7 | SHIP | 28 | 1 | 26 |
3 |
| 8 | AND | 23 | 0 | 0 |
23 |
| 9 | BALLISTIC | 23 | 0 | 22 |
1 |
| 10 | CYC | 22 | 1 | 21 |
2 |
| 11 | BRIDGE | 20 | 0 | 20 |
0 |
| 12 | AIRCRAFT | 19 | 0 | 18 |
1 |
| 13 | CRUISE | 19 | 0 | 18 |
1 |
| 14 | TANK | 18 | 1 | 18 |
1 |
| 15 | ARMORED | 17 | 0 | 16 |
1 |
| 16 | AIR | 16 | 0 | 12 |
4 |
| 17 | ANTI | 16 | 0 | 14 |
2 |
| 18 | MINE | 16 | 0 | 14 |
2 |
| 19 | COMPUTER | 14 | 0 | 14 |
0 |
| 20 | CRAFT | 14 | 0 | 10 |
4 |
| 21 | HELICOPTER | 14 | 0 | 14 |
0 |
| 22 | PROGRAM | 14 | 0 | 14 |
0 |
| 23 | DEVICE | 13 | 0 | 13 |
0 |
| 24 | ARTILLERY | 12 | 0 | 8 |
4 |
| 25 | BOMB | 12 | 0 | 9 |
3 |
| 26 | CARRIER | 12 | 0 | 11 |
1 |
| 27 | DEFENSE | 12 | 0 | 11 |
1 |
| 28 | FIGHTER | 12 | 0 | 12 |
0 |
| 29 | LANDING | 11 | 0 | 11 |
0 |
| 30 | PETROLEUM | 11 | 0 | 4 |
7 |
| 31 | SURFACE | 11 | 0 | 6 |
5 |
| 32 | COMBAT | 10 | 0 | 9 |
1 |
| 33 | EQUIPMENT | 10 | 0 | 9 |
1 |
| 34 | OF | 10 | 2 | 8 |
4 |
| 35 | OIL | 10 | 0 | 6 |
4 |
| 36 | TRUCK | 10 | 0 | 9 |
1 |
| 37 | GUIDED | 9 | 0 | 9 |
0 |
| 38 | GUN | 9 | 0 | 7 |
2 |
| 39 | PLANE | 9 | 0 | 9 |
0 |
| 40 | PLATFORM | 9 | 0 | 9 |
0 |
| 41 | RADAR | 9 | 0 | 7 |
2 |
| 42 | AMPHIBIOUS | 8 | 0 | 7 |
1 |
| 43 | CRUISER | 8 | 0 | 7 |
1 |
| 44 | FIGHTING | 8 | 0 | 8 |
0 |
| 45 | METALS | 8 | 0 | 0 |
8 |
| 46 | OPERATION | 8 | 0 | 8 |
0 |
| 47 | PROPELLED | 8 | 0 | 7 |
1 |
| 48 | SUPPORT | 8 | 0 | 7 |
1 |
| 49 | TASK | 8 | 0 | 8 |
0 |
| 50 | TO | 8 | 0 | 4 |
4 |
| 51 | ACONSTRUCTION | 7 | 0 | 7 |
0 |
| 52 | BATTLE | 7 | 0 | 7 |
0 |
| 53 | CHEMICAL | 7 | 1 | 2 |
6 |
| 54 | F | 7 | 0 | 7 |
0 |
| 55 | LIGHT | 7 | 0 | 7 |
0 |
| 56 | NUCLEAR | 7 | 1 | 5 |
3 |
| 57 | PATROL | 7 | 0 | 5 |
2 |
| 58 | SELF | 7 | 0 | 6 |
1 |
| 59 | AL | 6 | 0 | 1 |
5 |
| 60 | BOAT | 6 | 0 | 6 |
0 |
| 61 | COMMAND | 6 | 0 | 6 |
0 |
| 62 | FRIGATE | 6 | 0 | 5 |
1 |
| 63 | GAS | 6 | 0 | 3 |
3 |
| 64 | GOODS | 6 | 0 | 1 |
5 |
| 65 | HEAVY | 6 | 0 | 6 |
0 |
| 66 | LAUNCHED | 6 | 0 | 6 |
0 |
| 67 | NAVAL | 6 | 1 | 4 |
3 |
| 68 | RANGE | 6 | 1 | 5 |
2 |
| 69 | SUBMARINE | 6 | 0 | 6 |
0 |
| 70 | TRANSPORT | 6 | 0 | 6 |
0 |
| 71 | WOOD | 6 | 0 | 0 |
6 |
| 72 | ATTACK | 5 | 0 | 5 |
0 |
| 73 | BIOLOGICAL | 5 | 1 | 3 |
3 |
| 74 | DETONATING | 5 | 0 | 5 |
0 |
| 75 | FUEL | 5 | 0 | 3 |
2 |
| 76 | ORE | 5 | 0 | 0 |
5 |
| 77 | PERSONNEL | 5 | 0 | 5 |
0 |
| 78 | PRODUCT | 5 | 0 | 5 |
0 |
| 79 | RECONNAISSANCE | 5 | 0 | 4 |
1 |
| 80 | REFINED | 5 | 0 | 1 |
4 |
| 81 | RIBBON | 5 | 0 | 5 |
0 |
| 82 | TORPEDO | 5 | 0 | 3 |
2 |
| 83 | VESSEL | 5 | 0 | 2 |
3 |
| 84 | WARHEAD | 5 | 0 | 5 |
0 |
| 85 | WATERCRAFT | 5 | 0 | 5 |
0 |
| 86 | 2 | 4 | 0 | 2 |
2 |
| 87 | BOMBER | 4 | 0 | 4 |
0 |
| 88 | COASTAL | 4 | 0 | 4 |
0 |
| 89 | COPPER | 4 | 0 | 0 |
4 |
| 90 | COTTON | 4 | 0 | 0 |
4 |
| 91 | CRUDE | 4 | 0 | 1 |
3 |
| 92 | ELECTRONIC | 4 | 0 | 4 |
0 |
| 93 | LAND | 4 | 0 | 4 |
0 |
| 94 | LEVEL | 4 | 0 | 4 |
0 |
| 95 | MATERIALS | 4 | 0 | 0 |
4 |
| 96 | MOBILE | 4 | 0 | 4 |
0 |
| 97 | MORTAR | 4 | 0 | 3 |
1 |
| 98 | NICKEL | 4 | 0 | 0 |
4 |
| 99 | PIPELINE | 4 | 0 | 4 |
0 |
| 100 | SILKWORM | 4 | 0 | 2 |
2 |
| 101 | STEEL | 4 | 0 | 1 |
3 |
| 102 | TOWED | 4 | 0 | 3 |
1 |
| 103 | WHEELED | 4 | 0 | 4 |
0 |
| 104 | 22 | 3 | 1 | 2 |
2 |
| 105 | 9 | 3 | 0 | 1 |
2 |
| 106 | ARMOR | 3 | 0 | 3 |
0 |
| 107 | BRADLEY | 3 | 0 | 3 |
0 |
| 108 | CLEARING | 3 | 0 | 3 |
0 |
| 109 | CONTROLLED | 3 | 0 | 3 |
0 |
| 110 | CUTTER | 3 | 0 | 3 |
0 |
| 111 | DEFENSIVE | 3 | 0 | 3 |
0 |
| 112 | DESTROYER | 3 | 0 | 3 |
0 |
| 113 | DIAMONDS | 3 | 0 | 0 |
3 |
| 114 | ENGINEERING | 3 | 0 | 3 |
0 |
| 115 | FACILITY | 3 | 0 | 3 |
0 |
| 116 | FAST | 3 | 0 | 3 |
0 |
| 117 | GROUND | 3 | 0 | 3 |
0 |
| 118 | HOWITZER | 3 | 0 | 3 |
0 |
| 119 | LAUNCHER | 3 | 0 | 3 |
0 |
| 120 | LUBRICANTS | 3 | 0 | 0 |
3 |
| 121 | MANEUVER | 3 | 0 | 3 |
0 |
| 122 | MATERIAL | 3 | 0 | 3 |
0 |
| 123 | METAL | 3 | 0 | 0 |
3 |
| 124 | PROJECTILE | 3 | 0 | 2 |
1 |
| 125 | PULP | 3 | 0 | 0 |
3 |
| 126 | SAMVEHICLE | 3 | 0 | 3 |
0 |
| 127 | SHELL | 3 | 0 | 2 |
1 |
| 128 | SHORT | 3 | 0 | 2 |
1 |
| 129 | SKINS | 3 | 0 | 0 |
3 |
| 130 | SYSTEM | 3 | 0 | 3 |
0 |
| 131 | TANKER | 3 | 0 | 3 |
0 |
| 132 | TORNADO | 3 | 0 | 2 |
1 |
| 133 | URANIUM | 3 | 0 | 0 |
3 |
| 134 | WARFARE | 3 | 0 | 2 |
1 |
| 135 | YARN | 3 | 0 | 0 |
3 |
| 136 | 1 | 2 | 0 | 1 |
1 |
| 137 | 11 | 2 | 0 | 1 |
1 |
| 138 | 15 | 2 | 0 | 2 |
0 |
| 139 | 16 | 2 | 0 | 2 |
0 |
| 140 | 2000 | 2 | 0 | 0 |
2 |
| 141 | 24 | 2 | 0 | 2 |
0 |
| 142 | 3 | 2 | 0 | 2 |
0 |
| 143 | 4 | 2 | 0 | 1 |
1 |
| 144 | AB | 2 | 0 | 2 |
0 |
| 145 | AERIAL | 2 | 0 | 2 |
0 |
| 146 | AH | 2 | 0 | 2 |
0 |
| 147 | AIRBORNE | 2 | 0 | 2 |
0 |
| 148 | ALCM | 2 | 0 | 0 |
2 |
| 149 | ARMED | 2 | 0 | 2 |
0 |
| 150 | AS | 2 | 0 | 0 |
2 |
| 151 | ASSAULT | 2 | 0 | 2 |
0 |
| 152 | BOTULINUM | 2 | 0 | 0 |
2 |
| 153 | C | 2 | 0 | 0 |
2 |
| 154 | CARGO | 2 | 0 | 2 |
0 |
| 155 | CARPETS | 2 | 0 | 0 |
2 |
| 156 | CHLORINE | 2 | 0 | 0 |
2 |
| 157 | CLOTHING | 2 | 0 | 0 |
2 |
| 158 | CODE | 2 | 0 | 2 |
0 |
| 159 | COMBATANT | 2 | 0 | 0 |
2 |
| 160 | COMMUNICATION | 2 | 0 | 2 |
0 |
| 161 | CONDENSATE | 2 | 0 | 2 |
0 |
| 162 | CONSUMER | 2 | 0 | 0 |
2 |
| 163 | CORVETTE | 2 | 0 | 1 |
1 |
| 164 | COUNTERMEASURES | 2 | 0 | 2 |
0 |
| 165 | CSS2 | 2 | 0 | 1 |
1 |
| 166 | CSS8 | 2 | 0 | 1 |
1 |
| 167 | CYANIDE | 2 | 0 | 0 |
2 |
| 168 | DEPTH | 2 | 0 | 2 |
0 |
| 169 | DESTRUCTION | 2 | 2 | 2 |
2 |
| 170 | DOCK | 2 | 0 | 2 |
0 |
| 171 | EARTH | 2 | 0 | 2 |
0 |
| 172 | EDIBLE | 2 | 0 | 2 |
0 |
| 173 | ENDURANCE | 2 | 0 | 2 |
0 |
| 174 | ERECTOR | 2 | 0 | 2 |
0 |
| 175 | EXOCET | 2 | 0 | 2 |
0 |
| 176 | EXPLOSIVE | 2 | 0 | 2 |
0 |
| 177 | FABRIC | 2 | 0 | 0 |
2 |
| 178 | FERROUS | 2 | 0 | 0 |
2 |
| 179 | FIRE | 2 | 0 | 2 |
0 |
| 180 | FIREARM | 2 | 0 | 2 |
0 |
| 181 | FIXED | 2 | 0 | 2 |
0 |
| 182 | FLOATING | 2 | 0 | 2 |
0 |
| 183 | GARMENTS | 2 | 0 | 0 |
2 |
| 184 | GRENADE | 2 | 0 | 2 |
0 |
| 185 | HARDWARE | 2 | 0 | 2 |
0 |
| 186 | HIDES | 2 | 0 | 0 |
2 |
| 187 | HIGH | 2 | 0 | 2 |
0 |
| 188 | HUSSEIN | 2 | 0 | 1 |
1 |
| 189 | ICBM | 2 | 0 | 1 |
1 |
| 190 | INFANTRY | 2 | 0 | 2 |
0 |
| 191 | INFLATABLE | 2 | 0 | 2 |
0 |
| 192 | INTERMEDIATE | 2 | 0 | 1 |
1 |
| 193 | IRON | 2 | 0 | 0 |
2 |
| 194 | LCM | 2 | 0 | 0 |
2 |
| 195 | LEATHER | 2 | 0 | 0 |
2 |
| 196 | LINE | 2 | 0 | 2 |
0 |
| 197 | LIVE | 2 | 0 | 0 |
2 |
| 198 | MACHINE | 2 | 0 | 1 |
1 |
| 199 | MANUFACTURED | 2 | 0 | 0 |
2 |
| 200 | MASS | 2 | 1 | 2 |
1 |
| 201 | MEDIUM | 2 | 0 | 2 |
0 |
| 202 | MINESWEEPER | 2 | 0 | 2 |
0 |
| 203 | MULTI | 2 | 0 | 2 |
0 |
| 204 | MUSHAK120 | 2 | 0 | 1 |
1 |
| 205 | MUSTARD | 2 | 0 | 0 |
2 |
| 206 | NODONG | 2 | 0 | 0 |
2 |
| 207 | OGHAB | 2 | 0 | 1 |
1 |
| 208 | OILER | 2 | 0 | 2 |
0 |
| 209 | PAPER | 2 | 0 | 0 |
2 |
| 210 | PERSON | 2 | 0 | 2 |
0 |
| 211 | PHOSPHATES | 2 | 0 | 0 |
2 |
| 212 | PLYWOOD | 2 | 0 | 0 |
2 |
| 213 | POINT | 2 | 0 | 2 |
0 |
| 214 | POWERED | 2 | 0 | 2 |
0 |
| 215 | PRESSURE | 2 | 0 | 2 |
0 |
| 216 | RECOVERY | 2 | 0 | 2 |
0 |
| 217 | REPLENISHMENT | 2 | 0 | 2 |
0 |
| 218 | ROLE | 2 | 0 | 2 |
0 |
| 219 | ROOM | 2 | 0 | 2 |
0 |
| 220 | SCUDB | 2 | 0 | 1 |
1 |
| 221 | SCUDC | 2 | 0 | 1 |
1 |
| 222 | SILVER | 2 | 0 | 0 |
2 |
| 223 | SMALL | 2 | 0 | 1 |
1 |
| 224 | SOFTWARE | 2 | 0 | 2 |
0 |
| 225 | SOMETHING | 2 | 0 | 2 |
0 |
| 226 | SOURCE | 2 | 0 | 1 |
1 |
| 227 | SPACE | 2 | 0 | 2 |
0 |
| 228 | STAMIDS | 2 | 0 | 2 |
0 |
| 229 | STORE | 2 | 0 | 2 |
0 |
| 230 | STRIKE | 2 | 0 | 1 |
1 |
| 231 | SU | 2 | 0 | 2 |
0 |
| 232 | SUPER | 2 | 0 | 1 |
1 |
| 233 | TEL | 2 | 0 | 2 |
0 |
| 234 | TENDER | 2 | 0 | 2 |
0 |
| 235 | TERMINAL | 2 | 0 | 2 |
0 |
| 236 | TEXTILES | 2 | 0 | 0 |
2 |
| 237 | TRANSPORTER | 2 | 0 | 2 |
0 |
| 238 | TU | 2 | 0 | 2 |
0 |
| 239 | UNMANNED | 2 | 0 | 2 |
0 |
| 240 | WATER | 2 | 0 | 2 |
0 |
| 241 | WELL | 2 | 0 | 2 |
0 |
| 242 | WING | 2 | 0 | 2 |
0 |
| 243 | WITHDRAW | 2 | 0 | 2 |
0 |
| 244 | WOOL | 2 | 0 | 0 |
2 |
5 unsatisfied frame references:
- 1
- BIOLOGICAL-WEAPON, handle = #<UNINTERNED Word Biological-Weapon in Kb-Merge> - expected to be a class
- 2
- CHEMICAL-WEAPON$-IN-CYC-PRODUCTS-20$, handle = #<UNINTERNED Word Chemical-Weapon$-In-Cyc-Products-20$ in Kb-Merge> - expected to be a class
- 3
- DESTRUCTION-RANGE, handle = #<UNINTERNED Word Destruction-Range in Kb-Merge> - expected to be a slot
- 4
- NUCLEAR-WEAPON$-IN-CYC-PRODUCTS-16$, handle = #<UNINTERNED Word Nuclear-Weapon$-In-Cyc-Products-16$ in Kb-Merge> - expected to be a class
- 5
- WEAPON-OF-MASS-DESTRUCTION$-IN-CYC-PRODUCTS-10$, handle = #<UNINTERNED Word Weapon-Of-Mass-Destruction$-In-Cyc-Products-10$ in Kb-Merge> - expected to be a class